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720 Degrees
6 months agoWhat if *Tony Hawk’s Pro Skater* had come out on the Atari 2600? Atari’s *720 Degrees* is the answer. In this game, you play as a skater who has to tackle various skating sections in a race against the clock. I played this title on the Game Boy Color and honestly found it pretty impressive, considering the hardware limitations. That said, I definitely can’t say it’s one of the most fun or intuitive games out there. Basically, there are only two modes: **training** and **expert**. The training mode is extremely short, and you’re almost immediately thrown into expert mode, where you fight against the clock trying to earn as much money as possible, even though I’m not really sure why. I’m also not sure why I’m supposed to be racing against time in the first place—I’m a skater, I should be chilling, and yet apparently not. In fact, if the countdown reaches zero, you’re chased down by some kind of weird pixelated monstrosity that kills you, leaving you with fewer and fewer chances to come back. Basically, you move around the main hub, and in less than a minute you’re told to rush to a skate park by a heavily compressed pre-recorded voice yelling, “Skate or die!”, and you have to make it to one of the skating areas before time runs out. Each area features a different skating style, so there’s downhill, ramp skating, and slalom. Honestly, I didn’t try the other modes. In the main hub, you can also buy skate gear, although to be honest it didn’t seem to make any difference at all. The controls are both good and bad. Pressing **B** makes you push forward, while **A** lets you jump. The game also gives you the option to either move your character left and right with the directional pad, or move them directly in the direction of the arrows. In both cases, though, the controls are fairly difficult to manage because the character moves way too fast for a skater. Still, I find the whole concept really, really interesting—again, especially because this is a very old game.

1942
6 months agoThe concept is very simple, you're a plane and you have to shoot every damn Nazi in front of you.This is Capcom's 1942, a classic that I remember playing multiple times, especially in the Arcade version?In this reconversion of the Game Boy Color I practically had the same experiences as in all the other versions, boredom included.I say boring because the gameplay variety boils down to enemy patterns that gradually become more difficult to deal with.I was hoping for some changes as the game progressed, but it's pretty much the same.Of course I didn't get to the final boss, I remember there being a giant plane as the first final boss.But still the repetitiveness of the game didn't make me want to continue for more than 10 minutes.I have to appreciate the excellent porting though, which is very faithful to the original. There are Power-ups that make you bigger and bigger and consequently give you many more bullets.So a classic arcade game whose main challenge is trying to beat your own high score.I'm giving it two and a half stars only because it's a Capcom classic, otherwise I would have given it less.

Disney's 102 Dalmatians: Puppies to the Rescue
6 months agoGame boy color Marathon: High played this game last night before going to bed, quite honestly I couldn't last for more than 10 minutes. What's more impressive for me was the animations that was pretty high in frame rate for a game boy color game. And I found pretty hilarious that the art style didn't match at all the quality of the movie itself, in fact it felt pretty wonky. You play as a Dalmatian and your asked to save all the puppies. The level design it's not the most interesting, heat conceist in assirias of platformeming Heroes where you have to do Jump around platforms 2 find the key that opens the cages. In order twin you have to free the puppies in the level without getting standby e remix that consensi in robots AND I don't know something like a Redcar. Honestly again is to appreciate the amount of work put in the animation department but the game design itself is lacking of that because you basically have to walk around randomly find the randomly the key and then randomly find the cages. It was probably okay for a kid but still boring.

4X4 World Trophy
6 months agoGbc marathon: So I really appreciated the top-down driving mechanics of this game, which I honestly think should be explored more even in contemporary titles. Of course the tiny screen of the Game Boy makes it a little difficult to understand where you are going with the toy car, but the developers have inserted a sort of directional arrow in the top left that It makes it very easy to understand which is the right path.But perhaps it also turns out to be an easy shortcut, because I often found myself driving looking at that arrow instead of the road itself. That said, the graphics are pretty basic and the pixel art is definitely not the best. I honestly didn't even think it was that fun while I was playing it, in fact it seemed pretty easy to get through these courses which are practically all circles.However, I was pleasantly surprised by the tournament mode, which at the end of each race gives you the chance to improve your vehicle.This simple addition clicked with me and made me want to keep playing, so much so that I think I'm halfway through the game.The enemies are ultimately not that smart and are quite easy to beat but at the same time it is still a very fun game. If I had done it, I might have done without the blue UI bar altogether.The sounds are pretty basic, it's basically the sound of the engine, which I always find very bad in a Game Boy game, because it's basically just noise. The game also offers the possibility to buy different vehicles, all 4x4, the possibility to give yourself a name and there is also a scoreboard. So I have to say that all in all It has more stuff than I ever expected. It's not a masterpiece, but it's definitely a nice little game that the developers have definitely put some time and love into. The only shame is the terrible graphics.







